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Archive

All Illusory Script Articles

  • Invite Guest Players to D&D, But Let Them Play NPCs
    July 5, 2021
  • Try Collaborative DMing for a Unique D&D Experience
    June 28, 2021
  • How We Can Use Our D&D Skills in Education
    June 21, 2021
  • D&D Encounter Template: The Ritual Challenge
    June 14, 2021
  • Reskinning Monsters: The Multi-Purpose Ogre
    June 7, 2021
  • Preserving Immersion in D&D: The DM’s School of Illusion
    May 31, 2021
  • Seeing the World Through the Characters’ Eyes: A DM’s Theory of Mind
    May 24, 2021
  • D&D Level Advancement: Milestone vs XP (Part 2 – Experience Points)
    May 17, 2021
  • D&D Level Advancement: Milestones vs. XP (Part 1 – Milestones)
    May 10, 2021
  • Turning a D&D Dungeon Map into a Tool for Improvisation
    May 3, 2021
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Most Popular Illusory Script Articles

  • Hand Out Character Secrets Before Your D&D Game
  • D&D Encounter Template: The Ritual Challenge
  • How to Run a Radiant Citadel D&D Campaign
  • Try Collaborative DMing for a Unique D&D Experience
  • Running a Level 1-20 D&D Campaign

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Latest Articles

  • Starting Strong: The 45-Minute Session Zero AdventureJune 15, 2025
    Concluding Session Zero with an Adventure Session Zero is where we lay the foundation for a great campaign. We build characters, tie them to the world and each other, and set expectations for the game ahead. But once the character sheets are filled out, there’s one more step that can set the tone and send …

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  • The Devil You All Know: Collaborative RPG Villain CreationMay 31, 2025
    Build the Villain Together We GMs often arrive at session zero of our RPG with a clear idea of who the villain is. Maybe we even have their stat block ready to go, name and all. But what if we didn’t? What if, instead, we built our main RPG villains with the players, using their …

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  • Roleplaying in D&D CombatMay 24, 2025
    Balancing Roleplaying in Combat Combat can be one of the most memorable parts of a session—but not just because of the dice rolls or tactical maneuvers. Some of our favorite combat scenes come alive because of the roleplaying woven into them. But how do we strike that balance? How do we include character moments without …

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  • Creating NPCs Based On PCsMay 17, 2025
    One of the core principles we can return to again and again as DMs is this: Build the world around the player characters. In today’s article, let’s apply that principle to one of the most important elements of our games: Creating NPCs (non-player characters) based on the PCs (player characters). Why Build Around the PCs? …

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  • The After-Credit Scene in D&DMay 10, 2025
    The Only Worthwhile Cutscene Cutscenes are for video games. In D&D, they almost always get in the way. With one exception: the after-credit scene. When we narrate a scene in which the characters are not present, we’re putting story over play. We’re turning our players into an audience instead of participants. If players can’t act in …

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  • D&D 2024 Player’s Handbook ChangesApril 26, 2025
    The D&D 2024 revision of the Dungeons & Dragons Player’s Handbook brings a host of small mechanical changes to the game. If you’re a Dungeon Master already familiar with the 2014 ruleset, here’s a focused guide to what has changed—and how it might impact the way we run our tables. Rather than being a full …

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