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Secrets of the Betrayer - Vecna: Eve of Ruin Expansion

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You want to run Vecna: Eve of Ruin but you have problems with the way the campaign is written? Worry not, because Secrets of the Betrayer has the fix!

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The Court of the Undying in the Forgotten Realms

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The Court of the Undying is an elvish religious institution in the world of Eberron. But the secrets, the myth, and the potential for adventure that this divine elvish institution brings can be used in any fantasy setting. For example, in the Forgotten Realmsโ€ฆ

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Chosen of the Seldarine

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The Seldarine are the deities of the elvish pantheon. A Chosen of the Seldarine is infused with a divine spark by one of these progenitors of the elvish race. Sometimes these Chosen are priests and clergy of one of the Seldarine. But more often, they are otherwise ordinary elves who, for mysterious reasons, attract the attention of a Seldarine. A Seldarine most likely envisioned a role to play for a Chosen in the cosmic scheme of fate and fortune. But the elvish gods do not control every action of a Chosen. They grant powers, but how these powers are used is up to the Chosen. And the zealous are rarely ones to compromise in the pursuit of their ambitions.

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Pactbound Villains

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Warlocks can be intriguing villains. The NPCs in this supplement evoke the sinister nature and unique pact magic of the warlock archetype. From the undead boons of the grimwraith to the disturbing assaults of the elder mind, these Pactbound Villains provide sinister, challenging encounters for any D&D adventuring party.

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Wildheart Villains

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Rangers are enigmatic villains. The NPCs in this supplement evoke the bowhunting, nature-protecting, survivalist archetype of the ranger character class. Since Aragorn, we have come to see rangers as mostly good-aligned NPCs. But, whether for one encounter, or a whole campaign, these Wildheart Villains are natureโ€™s vanguard taken to its extreme. Sometimes nature needs protecting, even against adventuring parties..

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Silent Villains

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Rogues are intriguing villains. The NPCs in this supplement evoke the quiet killer archetype of the rogue character class. Because of their stealthy nature, rogues are some of the few villains that might actually escape from a combat encounter, and become longer-term antagonists. For one encounter, or a whole campaign, these Silent Villains provide engaging content for any adventuring party.

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Arcane Antagonists

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Wizards can be magical villains. The NPCs in this supplement evoke the magic and the danger but also the arrogance of the wizard archetype. From the battling books of the librarian to the battlefield magic of the war mage, these Arcane Antagonists provide magical, challenging encounters for any D&D adventuring party.

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Oathbound Villains

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Paladins are glorious villains. The NPCs in this supplement evoke the fierce guardian, honorbound crusader, and divine martial archetype of the paladin character class. Whether for one encounter, or a whole campaign, these Oathbound Villains are veteran warriors who have taken an oath to empower themselves, and to rid the world of over-zealous adventuring partiesโ€ฆ

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Holy Villains

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Clerics can be intriguing villains. The NPCs in this supplement evoke the holy or unholy nature and unique divine magic of the cleric archetype. From the blessed weapons of the forge father to the lethal assaults of the necropriest, these Holy Villains can fuel engaging encounters for any D&D adventuring party.

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Raging Villains

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Barbarians make for fearsome villains. In D&D, we are used to seeing barbarians as player characters. But the unbridled physical might, the reckless battle rage, and the ferocious drive for conquest mean that the raging berserkers can be extremely effective NPC campaign villains.

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Deathsingers

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Bards can make for entertaining villains. The NPCs in this supplement embody the music, the flamboyance, but also the enchantment and deception of the bard archetype. From the sonic onslaught of the Screamer to the calming melodies of the Lullaby Weaver, the Deathsingers are entertaining antagonists, and challenging combatants for any D&D adventuring party.

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Fighting Foes

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Fighters are enigmatic villains. The NPCs in this supplement evoke the master duelist, elegant killer, dealer of death archetype of the fighter character class. Whether for one encounter, or a whole campaign, these Fighting Foes are skilled combatants who rule over those weaker than them, which includes ambitious adventuring partiesโ€ฆ

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Sorcerous Sinners

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Sorcerers are mystical and devious villains. The NPCs in this supplement evoke the weird mage, experimental caster, and raw magical conduit archetype of the sorcerer character class. Whether for one encounter, or a whole campaign, these Sorcerous Sinners are spellcasters who derive their magic from strange sources, and always seek more of it. Especially if some pesky adventurers are looking for the sameโ€ฆ

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