Latest Articles
- How to Prepare and Run a One-ShotOne-shots are a great way to tell self-contained stories in a single session, perfect for new players, trying out experimental ideas, or just having fun without the long-term commitment of a campaign. (And even in a long-term campaign, we can think of each session as a one-shot.) Here are some tips to help you prepare and …
- Tournament / Arena Encounter TemplateA tournament or arena encounter can create a welcome change of pace in our games. They offer a structured series of varied challenges where characters can shine through skill, ingenuity, and flair, all while competing for a coveted prize. Whether used as filler sessions or part of the main story, tournaments can be tailored to …
- The Inner Game of RPGsAs game masters, we often strive for control—crafting intricate plots, anticipating player decisions, and steering the game towards planned outcomes. But what if we could let go of that conscious control and trust our subconscious instead? This is the lesson at the heart of The Inner Game of Tennis by Timothy Gallwey, a book that …
- Year in Review: Illusory Script 2024As we close out 2024, it’s time to reflect on a year filled with articles, games, and creative collaborations. While not everything went exactly to plan, we made some great strides, had plenty of fun, and laid solid foundations for 2025. Let’s dive into the highlights! Blog activity: regular articles This year saw Illusory Script …
- Out Now: Secrets of the BetrayerCheck out Illusory Script’s newest adventure here: https://www.dmsguild.com/product/504170! I’m excited to share something I’ve been working on during this last year, together with my friend, Alain Dunphy. We’ve written an adventure called Secrets of the Betrayer! It’s a 10th-level adventure and an expansion for Vecna: Eve of Ruin. However, it also works as a standalone …
- Magic Item Shops: To Shop or Not to Shop?Magic item shops can be a divisive topic in tabletop RPGs, with strong opinions on both sides. Should our campaigns feature a shop where adventurers can exchange their hard-earned gold for magical gear, or should magic items be treasures found only in the wilds of our worlds? Let’s weigh the pros and cons before diving …