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Latest Articles
- Custom Backgrounds for Campaign Buy-In (D&D 5e 2024)Custom Backgrounds for Campaign Buy-In Session Zero our chance to tie characters to the campaign’s world from the start—and one of the strongest tools we have is often overlooked: custom backgrounds. Used well, custom backgrounds act as anchor points. They ground characters in the setting, hint at future plot threads, and give players a starting …
- NPC GeneratorSometimes you need a quick NPC. Someone for the characters to interact with in a scene. The NPC should have some unique features, a personality, and something to help the DM roleplay the NPC. That’s what the Illusory Script NPC Generator is about. We have written previously about NPCs, and this generator is built on …
- When a Campaign Needs a ResetSometimes, campaigns lose momentum. Players seem less engaged, the energy at the table dips, and we, as DMs, start feeling less excited about preparing and running sessions. Maybe we’re even anxious about the game. If we find ourselves looking forward to the next campaign more than to the current one, it might be time for …
- One-Line NPCsNPCs are the backbone of the social interaction pillar in Dungeons & Dragons. They drive stories, provide hooks, and create memorable moments for our players. But crafting a compelling NPC doesn’t have to be complicated. With a simple one-line formula, we can generate unique NPCs which are easy to roleplay at the table. The Simple …
- Reflections on Designing Secrets of the BetrayerNow a Bestseller on DMsGuild! Our adventure Secrets of the Betrayer just hit Copper Bestseller status on DMsGuild! This adventure fixes your Vecna: Eve of Ruin campaign, and it stands out because of its non-linear story, deep connections with the lore of Kas and Vecna, and an epic boss fight. With the Copper milestone reached, …
- Running Games with Absent PlayersThe Game Must Go On One of the biggest obstacles for any long-running RPG campaign is scheduling. I’ve written before about the importance of scheduling even if we’re not sure what we’re actually going to run. But there’s another issue which can stop us from playing: absent players. If we wait for every player to …