Illusory Script

Inform, improve, and inspire your game.

  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe

Creepy Magic Items for Curse of Strahd

by Marius on January 20, 2024
Art generated by DALL-E AI, using the prompt, "A comic book cover of a gothic vampire"

An adventure with few magic items

There are only few magic items in the adventure Curse of Strahd. That’s not necessarily a problem if our players know it. But usually, players expect to get magic items for their characters over the course of a campaign. When I ran Curse of Strahd, I wanted to hand out magic items to the players, but couldn’t find many in the book. That’s why, in this article, you will find a random generator to quickly create unique and creepy magic items for Curse of Strahd, for Barovia or for the Shadowfell in general.

Simple mechanics, evocative flavor

The generator creates magical weapons, spellcasting foci, and armor. The mechanics of these are simple. Each item grants a +1 to attack and damage or to armor class. Or to spell attack bonus and spell saving DC in the case of spellcasting foci. In addition, each item comes with a spell which can be cast using the item, once per long rest. The spell saving DC is 15 and the spell attack modifier is +7 for each of these spells.

What makes these items uniquely suitable for Curse of Strahd or any Barovia campaign, is the simple but evocative flavor. Each item has two descriptors to let you quickly describe its appearance. Each item also has an origin in the form of a Shadowfell entity, like the Shadovar or the Raven Queen, or an origin from Curse of Strahd, like St. Markovia or Morgantha’s Coven.

Shadowfell entities

For reference, here are the Shadowfell entities (from the “Shadowfell” entry in the Forgotten Realms Wiki) used to flavor the Shadowfell magic items in the generator:

  • Ambergris, dwarf Shadovar cleric of Dumathoin and former member of Cavus Dun.
  • Afafrenfere, human Shadovar monk, former member of Cavus Dun, former member of Brothers of the Gray Mists, and former member of the Monastery of the Yellow Rose.
  • Dark Powers, vestiges of ancient dead evil gods that either dwell on the plane or were banished there, and feed on evil creatures that become trapped in the Shadowfell.
  • Drasek Riven, a godling, had his fortress here, where he hid from Rivalen the Nightseer and the archdevil Mephistopheles, both of whom shared a piece of the divine essence Drasek himself had.
  • Draygo Quick, a Netherese lord and powerful warlock.
  • Effron the Twisted, tiefling Shadovar warlock, and former student of Draygo Quick.
  • The Ghost King, a composite being formed from: Hephaestus a dracolich; Crenshinibon and its seven disembodied liches; and the sentience of Yharaskrik, an illithid; which had powers over the undead denizens of the Shadowfell.
  • Glorfathel, elf Shadovar wizard and member of Cavus Dun.
  • Herzgo Alegni, tiefling Shadovar warlord, who wielded Charon’s Claw.
  • Jermander, a tiefling Shadovar warrior and member of Cavus Dun.
  • Parbid, tiefling Shadovar monk, member of Cavus Dun, and the Brothers of the Gray Mists.
  • Parise Ulfbinder, a Netherese lord.
  • Ratsis the Spider Farmer, a human male shade and member of Cavus Dun.
  • The Raven Queen had a divine realm known as the Fortress of Memories here.

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

... and receive the Illusory Script Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Related Articles

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Latest Articles

  • The After-Credit Scene in D&DMay 10, 2025
    The Only Worthwhile Cutscene Cutscenes are for video games. In D&D, they almost always get in the way. With one exception: the after-credit scene. When we narrate a scene in which the characters are not present, we’re putting story over play. We’re turning our players into an audience instead of participants. If players can’t act in …

    Read On »

  • D&D 2024 Player’s Handbook ChangesApril 26, 2025
    The D&D 2024 revision of the Dungeons & Dragons Player’s Handbook brings a host of small mechanical changes to the game. If you’re a Dungeon Master already familiar with the 2014 ruleset, here’s a focused guide to what has changed—and how it might impact the way we run our tables. Rather than being a full …

    Read On »

  • Make a City Come to Life in Any RPGApril 19, 2025
    Preparing Urban Chaos for the Table A city can breathe fresh life into any fantasy RPG. They’re where intrigues are born, gold changes hands, and alliances get sealed or shattered over a drink. But when we GMs need to prepare one, especially for just a session or two, cities can feel like an overwhelming tangle …

    Read On »

  • Tracking Damage to Monster GroupsApril 5, 2025
    Hit Points Are a Lie (and That’s Okay) In a previous article about the Encounter Damage Tally, we explored a clever way for tracking monster damage: rather than counting down hit points for each individual monster, we tally up the total damage dealt in the encounter. When the tally reaches a monster’s average HP, we …

    Read On »

  • 10 One-Shot Outlines for Your Next Game NightMarch 29, 2025
    Running effective D&D one-shots can feel daunting – we DMs must deliver a complete adventure within a tight timeframe. With only three hours to play, clarity and structure are essential. And that’s where the following one-shot outlines come in. In my experience, in three hours we can realistically run three distinct scenes. Plus a mini …

    Read On »

  • Custom Backgrounds for Campaign Buy-In (D&D 5e 2024)March 22, 2025
    Custom Backgrounds for Campaign Buy-In Session Zero our chance to tie characters to the campaign’s world from the start—and one of the strongest tools we have is often overlooked: custom backgrounds. Used well, custom backgrounds act as anchor points. They ground characters in the setting, hint at future plot threads, and give players a starting …

    Read On »

...browse all articles...

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

  • Privacy Policy
  • Impressum
  • Marius’s House Rules
© 2025 Illusory Script.
✕
  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe