Custom Backgrounds for Campaign Buy-In
Session Zero our chance to tie characters to the campaign’s world from the start—and one of the strongest tools we have is often overlooked: custom backgrounds.
Used well, custom backgrounds act as anchor points. They ground characters in the setting, hint at future plot threads, and give players a starting point for roleplay. But the key is this: we don’t need to invent entirely new ones. We just need to reskin.
(I have previously written about reskinning backgrounds and even classes for a modern fantasy setting: Reskinning D&D Classes and Backgrounds for Modern Fantasy.)
Use the Background, Not the Numbers
The 2024 Dungeons & Dragons 5th Edition Player’s Handbook doubled down on the mechanical side of backgrounds—tying them to ability scores, origin feats, and skill proficiencies. That’s fine if you want a mechanical package. But if we’re aiming for campaign buy-in, the mechanics aren’t the point.
Let players customize the mechanics. Let players pick any Ability Scores. Any Origin Feat. Any skill or tool proficiencies that make sense for the story. As the DM, we change the story of a background and let the players customize the mechanics.
Reskin, Rename, Connect
Instead of designing custom backgrounds from scratch, we take existing ones and rename them to match our campaign’s factions, locations, or themes. You cann add a short description, a single sentence that grounds the background in the setting and provides adventure hooks for the players.
We’re not writing pages of lore, and we’re not designing new mechanics. We’re offering a vibe and a seed. Something that says, here’s where you came from, and here’s why that matters now.
Offer Backgrounds at Session Zero
At your session zero, print out a list of customized backgrounds for your setting. When we hand out the list, we can tell the players something like:
»These are the kinds of stories I would like to tell together with you.«
(… like Shawn Merwin put it perfectly on the Mastering Dungeons podcast.)
Example: Daggerford Backgrounds
Let’s say you’re prepping a sandbox campaign set in and around Daggerford (hint: we’ve got a full Guide to Daggerford coming soon). You might offer something like this:
- Acolyte of the Table of the Sword (Acolyte). You served Tempus with blade and prayer—now your faith leads you beyond the shrine into the world’s battles.
- Hardcheese Hustler (Criminal) You grew up in the Happy Cow’s backrooms, trading coin and secrets. Now, you’re playing a bigger, riskier game.
- Delfen’s Apprentice (Sage). You studied magic in Delfen’s tower. With your master releasing you, forbidden knowledge now tempts you beyond his wards.
- Daggerford Militia (Guard). Mandatory service taught you to fight, march, and obey. What you’ve seen on patrols has changed your loyalties forever.
- Lady Luck Trickster (Charlatan). You rigged the games at the Lady Luck. Now the gods—or the house—want their due, and you’re running.
- River Shining Entertainer (Entertainer). Your songs echoed through Daggerford’s finest stage. But one performance changed your life.
And so on. Each background includes a short evocative description and a hook. A story seed, and reason to care about the campaign’s story.
Leave Room for Player Imagination
We don’t need to fill in every detail. In fact, it’s better if we don’t. Let your players decide why they left Delfen’s tower. What divine guidance they received. Who they cheated at the Lady Luck’s tables.
By giving them a springboard, not a cage, we invite players to collaborate. And collaboration in a Session Zero can help players become invested in the campaign.
Reskin. Rename. Connect.
That’s all there is to it. With just a bit of prep before session zero, we DMs can help make every character feel like they already belong in the story we’re about to tell.
Want more examples? We’ll be sharing more backgrounds and other details about Daggerford in the upcoming Guide to Daggerford!
In the meantime, try it yourself. Take a few core backgrounds and give them a local twist. You’ll be surprised how quickly the campaign starts to take shape around the characters—not the other way around.