Illusory Script

Inform, improve, and inspire your game.

  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe

Find Your DMing Sweet Spot!

by Marius on May 25, 2024
Art generated by DALL-E AI by prompting for a cover image for this blog article

I think I have a sweet spot in running games for characters of 5th to 9th level. It just feels right for my DMing style. It’s worth thinking about where your DMing sweet spot regarding levels might be so we can offer games at that level more frequently and identify weaknesses in other level ranges for our DMing.

What’s your DMing sweet spot?

Which kind of adventures do you enjoy running?

There are different kinds of adventures (roughly) for each tier of play. Some of these feel better, come more naturally to a DM than others. I for example enjoy running high-stakes action adventures where the fate of the continent is at stake without the characters being as powerful as demi-gods. That equates roughly to second-tier games. Here’s how I’d break down the kinds of adventures for each tier in a loose, simple, tongue-in-cheek way. Think about which of these kinds of threats and adventures suit your DMing best.

  • Tier 1 (1st – 4th level). Local trouble, save the village, fight zombies, kobolds, bandits, and goblins.
  • Tier 2 (5th – 10th level). Regional problems, overthrow the corrupt king, fight powerful demons, skilled knights, and legendary sorcerers.
  • Tier 3 (11th – 16th level). World-spanning quests, defeat demonic overlords, fight otherworldly behemoths, ancient dragons, and liches.
  • Tier 4 (17th – 20th level). Multiplanar adventures, stop an evil god, fight apocalyptic great-wyrms, deranged gods, and armies of darkness.

What are your favorite character levels?

This is one we, as DMs, usually don’t think much about. What kind of character abilities do we enjoy seeing at the table? I think a second attack makes combat more dynamic to run, as do a good amount of spell slots. Before 5th level, combats are quicker but martial classes roll one die per round and might miss. Spellcasters likewise will do everything for a long rest after each combat at lower levels.

However, with 6th-level spells things start getting out of hand. I start to not enjoy the kinds of crazy abilities spellcasters especially have after level 11. Mass suggestion can take the challenge out of any encounter. We have to think differently about challenges at this level, and the kind of abilities in tier 2 fit more easily with the kind of adventures I like running most.

Which CRs are most fun for you to run?

After 5th level an adventuring party can take on more and more epic monsters. For tier 1, we have to be careful with anything above CR 3. But some of the most fun monsters are around CR 5: Elementals provide fun combat challenges, and NPCs become more capable with the mage and the gladiator.

I enjoy running monsters Up to CR 20 (and higher) as well. But the combat dynamics are entirely different at that point. Monsters might kill a character with one action, or the same monster might do nothing because the characters have ways of mitigating everything it does. I enjoy the drama of trading blows back and forth which happens with CRs of 5-10.

Find out which CRs you enjoy running the most!

A self-reflective DM exercise

We can learn about our own DMing style, our strengths and weaknesses by thinking about our DMing sweet spot. Which kind of adventures do we enjoy the most? Which kind of character abilities bring fun to the table for us and which make the game less fun? Which kind of CRs are most fun to run in combat for us?

We can lean into our sweet spot and offer games in that level range, or we can push the boundaries and step outside our comfort zone from time to time. In either case, knowing our DMing sweet spot can help us improve our game.

If you want to share your DMing sweet spot with other enthusiasts, join our Discord Server: https://discord.gg/dPSc7n3mWY

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

... and receive the Illusory Script Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Related Articles

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Latest Articles

  • The Devil You All Know: Collaborative RPG Villain CreationMay 31, 2025
    Build the Villain Together We GMs often arrive at session zero of our RPG with a clear idea of who the villain is. Maybe we even have their stat block ready to go, name and all. But what if we didn’t? What if, instead, we built our main RPG villains with the players, using their …

    Read On »

  • Roleplaying in D&D CombatMay 24, 2025
    Balancing Roleplaying in Combat Combat can be one of the most memorable parts of a session—but not just because of the dice rolls or tactical maneuvers. Some of our favorite combat scenes come alive because of the roleplaying woven into them. But how do we strike that balance? How do we include character moments without …

    Read On »

  • Creating NPCs Based On PCsMay 17, 2025
    One of the core principles we can return to again and again as DMs is this: Build the world around the player characters. In today’s article, let’s apply that principle to one of the most important elements of our games: Creating NPCs (non-player characters) based on the PCs (player characters). Why Build Around the PCs? …

    Read On »

  • The After-Credit Scene in D&DMay 10, 2025
    The Only Worthwhile Cutscene Cutscenes are for video games. In D&D, they almost always get in the way. With one exception: the after-credit scene. When we narrate a scene in which the characters are not present, we’re putting story over play. We’re turning our players into an audience instead of participants. If players can’t act in …

    Read On »

  • D&D 2024 Player’s Handbook ChangesApril 26, 2025
    The D&D 2024 revision of the Dungeons & Dragons Player’s Handbook brings a host of small mechanical changes to the game. If you’re a Dungeon Master already familiar with the 2014 ruleset, here’s a focused guide to what has changed—and how it might impact the way we run our tables. Rather than being a full …

    Read On »

  • Make a City Come to Life in Any RPGApril 19, 2025
    Preparing Urban Chaos for the Table A city can breathe fresh life into any fantasy RPG. They’re where intrigues are born, gold changes hands, and alliances get sealed or shattered over a drink. But when we GMs need to prepare one, especially for just a session or two, cities can feel like an overwhelming tangle …

    Read On »

...browse all articles...

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

  • Privacy Policy
  • Impressum
  • Cookie Policy
  • Marius’s House Rules
© 2025 Illusory Script.
✕
  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe