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Handful-of-Dice Adventure – The Desert

by Marius on November 12, 2022
Art generated by DALL-E AI using the prompt, "three nomads walking through a desert below the milky way, digital art"

The handful-of-dice adventure

Take a handful of dice, one of each size, roll them, and generate an adventure hook. That is the premise of the handful-of-dice method presented here in order to build a desert adventure for your D&D game. Roll a d4, a d6, a d8, a d10, a d12, and a d20, compare the results to the following tables, and you will have a solid starting point for building a unique adventure.

The following handful-of-dice tables generate the basis for a desert adventure. Roll a handful of dice, one of each kind, fill out some of the details, and you are set to run a fun desert adventure for your players.

Handful-of-dice – Desert tables

Desert Character Quest Table

The Character Quest table provides four unique quest hooks to give characters a motivation to enter the deadly desert.

d4Character Quest
1Prevent the opening of an ancient portal to another world
2Slay a creature that is terrorizing peaceful nomads
3Uncover a mystical secret of the desert
4Conduct a magical ritual to create a lush oasis

Desert Boss Table

The Boss table provides six bosses which the characters might face at the climax of the desert adventure. These villains scheme and plot in the vast emptiness of the desert. Choose an appropriate stat block to create a fun challenge for the characters at their current level. For example, the massive worm might be a dragon wyrmling for 1st to 4th-level characters, or a purple worm for characters of 11th level or higher.

d6Boss
1An ambitious wizard turned intelligent giant scorpion trying to build an empire
2A recently awoken forgotten mummified pharaoh reaching for former glory
3The avatar of an evil serpentine deity trying to grow to immense size
4A massive worm set loose in the desert by a greater mysterious villain
5A merciless nomadic warlord driven to madness by a demonic pact
6A cunning sphinx which seeks the artifact which was stolen from it

Desert Minions Table

The Minions table contains eight groups of creatures which serve the boss. You can roll multiple times on this table to create multiple factions within the desert. Similar to the Boss table, choose stat blocks appropriate for the party’s level.

d8Minions
1Haunted cultists
2Crystalline scorpions
3Aggressive serpents
4Mindless undead
5Arrogant mercenaries
6Opportunistic goblinoids
7Greedy desert druids
8Wide-eyed nobles

Supernatural Desert Events Table

The Supernatural Events table presents ten mysterious circumstances that make the desert distinct form any other desert. These events might have happened long ago, and adventurers today can see the aftermath of this historic event behind every dune. Or the event is ongoing and twisting the barren landscape as the characters explore.

d10Supernatural Events
1A powerful arcane explosion creates dangerous pockets of pure magical energy
2An unstoppable fog causes aberrant mutations in the landscape and wildlife
3Recurring hordes of demonic spirits leave a path of destruction in their wake
4The gods themselves wage war, leaving huge scars in the landscape
5Meteors crash into the desert bringing alien materials ans creatures
6Portals to other dimensions open up underneath sand dunes
7Atemporal zones manifest where time runs slower or faster than in the rest of the desert
8Sentient sand storms roam the desert shaving flesh off of bone
9Fiery eruptions from deep within the earth melt sand into glass
10Primordial titans clash in the desert shifting the tectonics of the desert

Desert Locations Table

The handful-of-dice desert locations table provides the fantastical backdrop for scenes in the adventure. Roll multiple times to create a list of potential adventure locations, or to build a point crawl through the desert.

d12Desert Locations
1A former oasis the water of which has turned into blood
2A cursed obsidian pyramid with a radiant beacon at the top
3An ancient temple of a dead god hidden underneath a massive dune
4A nomadic campsite of beast-human hybrid nomads
5A cruel slave bazaar in ancient cave systems
6Huge tunnels dug by an ancient titanic worm
7A lively trading post built around an oasis
8A mysterious whispering obelisk that slowly hovers across the desert
9A sentient dune that gives prophetic visions to anyone crossing it
10An isolated tree of the ancient elves who remains green without any apparent water source
11An immense boneyard of the remains of primordial titans
12A city-sized living desert crab with settlements and inhabitants on its back

Random Desert Encounters

The random desert encounters table provides ideas for scenes that we can run while characters travel through the desert, or challenges they have to overcome along the way to their quest goal.

d20Random Desert Encounters
1A group of camel traders is searching for their mule which mysteriously disappeared
2Large desert spiders have covered the path in near-invisible webbing to catch prey
3A swarm of scorpions is moving in an oddly regular pattern, they attack if disturbed
4Giant vultures circle above a mix of freshly killed corpses and ancient mummies
5A lion posing as a sphinx watches the characters
6Scouts of a nomad tribe are trying to recruit members for their dwindling tribe
7A sphinx guards the place where a pyramid once stood. The pyramid has vanished.
8Slave traders turned undead are seeking revenge against those who killed them.
9A caravan is being held captive by a brass dragon who is delighted to have such wonderfully diverse conversation partners.
10A couple of cyclopes are in a heated debate over whether the sand has always been here in the desert.
11The towering sanctum of ancient dragonborn regularly releases necrotic storms.
12A crystalline cage of ancient celestials holds a tentacled aberration in eternal torment.
13Orcs demand tribute from anyone passing too close to their desert keep which protects the only oasis within days of travel.
14A pirate ship and its dwindling, diseased crew have sailed through a portal, and accidentally teleported into the desert.
15An unmoving orrery holds a petrifying curse of an archfey, which afflicts anyone who tries to repair it.
16A demonic mask hovers at head-height. Donning the mask poisons the wearer’s mind with gloomy thoughts.
17A silvered ancient megalith repels anyone who isn’t a tiefling.
18A orb with an eye-like gem in its center follows the characters, flying always at a distance of 120 feet to the characters.
19A brazier holds the mad ghost of a human commoner captive in an ethereal flame.
20A necromancer’s academy is looking for fresh corpses to experiment on. Either the characters can give them some, or they are asked to surrender one of their own.

Example desert adventure seeds

The following adventure seeds have been generated using the handful-of-dice desert tables above.

Characters are asked to conduct a magical ritual to create a lush oasis. But a massive worm set loose in the desert by a greater mysterious villain, tries to foil their plans. In addition, wide-eyed nobles fear losing control over the fresh water trade if a new oasis is created. Characters must brave the unstoppable fog which causes aberrant mutations in the landscape and wildlife, especially near the location the characters must travel to for their ritual: the isolated tree of ancient elves which remains green without any apparent water source. Along the way, characters must pass a path covered in near-invisible webbing by large desert spiders.

Characters must stop an ambitious wizard-turned-intelligent-giant-scorpion from opening an ancient portal to another world. Aggressive serpents serve the scorpion-wizard, who was transformed by a powerful arcane explosion which still creates dangerous pockets of pure magical energy. The ritual is being conducted in an ancient temple of a dead god hidden underneath a massive dune, above which a caravan is being held captive by a brass dragon who is delighted to have such wonderfully diverse conversation partners.

Characters must uncover the secret of how to put a recently awoken forgotten mummified pharaoh to sleep. The pharaoh is reaching for former glory with the aid of crystalline scorpions, and recurring hordes of demonic spirits which leave a path of destruction in their wake. The secret to subduing the pharaoh is hidden in a cruel slave bazaar deep inside an ancient cave systems. The mad ghost of a human commoner knows the secret but is imprisoned in an ethereal flame.

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Related Illusory Script Articles

  • Handful-of-Dice Adventure – The Dungeon
  • D&D Encounter Template: The Ritual Challenge
  • Letting Go: A Moment of Revelation for Dungeon Masters

Links and Resources

  • Dyson’s Map Archive – dysonlogos.blog/maps/
  • Mike Shea: “Random Creativity in Dungeons & Dragons” – https://slyflourish.com/randomness_creativity_and_dnd.html

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