Illusory Script

Inform, improve, and inspire your game.

  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe

Harry Potter RPG (using FATE)

by Marius on December 23, 2023
Art from the poster for the movie, "Harry Potter and the Philosopher's Stone"

Using FATE to run a Harry Potter RPG

I tried running a Dungeons & Dragons game set in the Harry Potter universe. It worked… mostly. However, since then, I have come to believe that the FATE Condensed rules (PayWhatYouWant here), are a better rule set to base a Harry-Potter-themed roleplaying game on. In this article, I present my adaptations of the FATE Condensed ruleset to run a roleplaying game set in the Harry Potter universe.

The Harry Potter Skill Lists

The first thing, we modify from the FATE Condensed rules is the list of available skills. For a game set in Hogwarts, or featuring Hogwarts students, we can use three parallel skill lists through which the players determine their characters core strengths and weaknesses.

  • A basic skill list featuring higher-order abilities like Physique and Will.
  • A House skill list, in which characters show their abilities in the traits valued by the four Houses of Hogwarts.
  • A subject skill list. Here, characters can show an aptitude for specific school subjects within Hogwarts, which will also be applicable in adventures outside the classroom.

Each character has a skill rating in each of the skills from each skill list. This makes character creation slightly more complex but the resulting characters have clear strengths and weaknesses in the things that are relevant at Hogwarts.

Here are the lists. Be aware of the distribution of points within each separate list:

Basic skills. Choose: 1x “Great” (+4); 1x “Good” (+3); 1x “Fair” (+2); 1x “Average” (+1); 4x “Mediocre” (+0).

  • Physique
  • Will
  • Rapport
  • Speak
  • Investigate
  • Notice
  • Resources
  • Stealth

House skills. Distribute +4 points freely, every House skill must have a minimum of “Mediocre” (+0).

  • Courage (Gryffindor)
  • Wit (Ravenclaw)
  • Ambition (Slytherin)
  • Loyalty (Hufflepuff)

Subject skills. Choose: 1x “Great” (+4); 2x “Good” (+3); 2x “Fair” (+2); 3x “Average” (+1); 1x “Poor” (-1); 7x “Mediocre” (+0).

  • Astronomy
  • Charms
  • Defence Against the Dark Arts
  • Herbology
  • History of Magic
  • Potions
  • Transfigurations
  • Arithmancy
  • Care of Magical Creatures
  • Divination
  • Muggle Studies
  • Study of Ancient Runes
  • Flying
  • Dark Arts
  • Apparition
  • Crafts
Option: Higher-year Characters

If you want to start the game with more advanced characters, for example, because they are already higher-year students, consider giving them the following extra points to spend on their skills:

  • Add 1 extra point to a Subject skill for every 2 years above 1st (Year 3-5 = max. +5 in any skill, Year 6-7 = max. +6 in any skill).

and

  • Add 1 extra point to a House skill for every 2 years above 1st (Year 3-5 = max. +5 in any skill, Year 6-7 = max. +6 in any skill).

Example Stunts

Stunts for a Harry Potter FATE game are straight-forward. Think of a special talent a character has, or a special item they carry, or a unique magical ability they have. Here are two examples.

Bonus-granting stunts
  • Because I am a booksmart know-it-all, I get a +2 when I use a Subject skill to create an advantage when I try to recall knowledge.
Rules-changing stunt
  • Because I was caught in a spell as a child, I can deflect a supernatural attack against me towards a randomly chosen different target, once per game session.

Years as Arcs

FATE Condensed operates in arcs – a series of sessions where plot elements carry over, similar to one half or third of a season of a Netflix show. To couple this concept with a game set in the Harry Potter universe, we can use the school year as arcs. For a faster-paced, montage-style game, one school year might comprise one arc of 4-6 sessions. Alternatively, we can make each of the three terms of a school year into an arc. Here’s how an outline for a campaign like this could look:

  • The first arc starts on the Hogwarts express and ends with the Christmas holidays. The characters get into trouble with rival students and mean teachers, and start investigating a mystery.
  • The second arc lasts until the Easter holidays. Here, the characters intensify their investigations into the mystery, and go on expeditions, for example into the Forbidden Forest, in Hogsmeade, or the Lake.
  • The third arc lasts until the summer holidays. It contains the climax of the school year, as the characters unravel the mystery and confront the final threat of the school year.

Play the Harry Potter RPG to embrace the fiction

Playing in the Harry Potter universe means we are playing in a strong, established fiction. Most players will be familiar with Harry Potter and how the magical world works. Therefore, we as GMs, embrace that story as the driver of our game. The simple mechanics of FATE Condensed are perfect for this. They put story and narrative front and center. With the Harry Potter skill lists, custom stunts, and interesting arcs and milestones, we have everything we need to run a Harry Potter RPG. And running the game can teach us how to embrace the fiction of our games (not just FATE).

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

... and receive the Illusory Script Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Related Articles

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Latest Articles

  • The Devil You All Know: Collaborative RPG Villain CreationMay 31, 2025
    Build the Villain Together We GMs often arrive at session zero of our RPG with a clear idea of who the villain is. Maybe we even have their stat block ready to go, name and all. But what if we didn’t? What if, instead, we built our main RPG villains with the players, using their …

    Read On »

  • Roleplaying in D&D CombatMay 24, 2025
    Balancing Roleplaying in Combat Combat can be one of the most memorable parts of a session—but not just because of the dice rolls or tactical maneuvers. Some of our favorite combat scenes come alive because of the roleplaying woven into them. But how do we strike that balance? How do we include character moments without …

    Read On »

  • Creating NPCs Based On PCsMay 17, 2025
    One of the core principles we can return to again and again as DMs is this: Build the world around the player characters. In today’s article, let’s apply that principle to one of the most important elements of our games: Creating NPCs (non-player characters) based on the PCs (player characters). Why Build Around the PCs? …

    Read On »

  • The After-Credit Scene in D&DMay 10, 2025
    The Only Worthwhile Cutscene Cutscenes are for video games. In D&D, they almost always get in the way. With one exception: the after-credit scene. When we narrate a scene in which the characters are not present, we’re putting story over play. We’re turning our players into an audience instead of participants. If players can’t act in …

    Read On »

  • D&D 2024 Player’s Handbook ChangesApril 26, 2025
    The D&D 2024 revision of the Dungeons & Dragons Player’s Handbook brings a host of small mechanical changes to the game. If you’re a Dungeon Master already familiar with the 2014 ruleset, here’s a focused guide to what has changed—and how it might impact the way we run our tables. Rather than being a full …

    Read On »

  • Make a City Come to Life in Any RPGApril 19, 2025
    Preparing Urban Chaos for the Table A city can breathe fresh life into any fantasy RPG. They’re where intrigues are born, gold changes hands, and alliances get sealed or shattered over a drink. But when we GMs need to prepare one, especially for just a session or two, cities can feel like an overwhelming tangle …

    Read On »

...browse all articles...

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

  • Privacy Policy
  • Impressum
  • Cookie Policy
  • Marius’s House Rules
© 2025 Illusory Script.
✕
  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe