Illusory Script

Inform, improve, and inspire your game.

  • Archive
  • Publications
  • Contact
  • About
  • Subscribe

Monster Roles

by Marius on November 30, 2024
Art generated by DALL-E

Sometimes we want a tactical combat challenge for our players. A core technique of making encounters more tactical is thinking about monster roles: single words describing the tactical function of monsters, like artillery, controller, skirmisher, and brute.

Different monster roles

Different games use slightly different sets of monster roles. Overall, however, they all have the same six tactical functions, with additional special roles like solo and minions. Here’s an overview of roles in 4th Edition D&D, Forge of Foes, Flee Mortals!, and League of Legends. (Though a PvP game, League’s champion classes reflect similar tactical principles!)

SourceControllerArtillerySkirmisherBruteSoldierAmbusherLeaderSoloMinions
4e✓✓✓✓✓Lurker✓✓ and Elite✓
Forge of Foes✓✓✓BruiserDefender✓✓✓ and Boss✓ and Underlings
Flee Mortals!✓ (and Support)✓✓✓✓✓✓✓
✓ and Companion, Retainer
League of Legends✓ (Enchanter, Catcher)✓ (Mage)Slayer (Skirmisher)Fighter (Juggernaut, Diver)Tank (Vanguard, Warden)Slayer (Assassin)

Note: I’ve grouped some roles by similar tactics. League of Legends includes subroles (in brackets) which break down tactical differences further. Support is unique to Flee Mortals! but many of its tactical features are fulfilled by controllers in other publications

The simplest monster roles

Some roles seem to come up more often in combat encounters: artillery, controller, skirmisher, and brute are probably the most common in my games. And in fact, any combination of two of these can create unique challenges. For example, giant spider soldiers rush into melee while drow artillery attack from a distance.

To simplify further, every encounter can think about just melee and ranged monsters—frontline and backline roles. This two-role model is easy to improvise. Frontline monsters lock down characters in melee while backline monsters attack or support from afar.

Spice things up with terrain! Elevation and cover add depth. Picture spiders trapping the party in a chokepoint of webs while drow snipe from the ceiling!

What cool tactical challenges can you come up with using only frontline, backline, cover, and elevation?

The dial of tactics

Monster roles are just one tool in our DM kit. Use them flexibly! Some encounters run on story rather than tactics, while big set-piece battles might benefit from intricate role combinations. Monster roles (and tactics in general) are a dial we can adjust to suit the moment. Use monster roles to inspire your game!

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

... and receive the Illusory Script Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Related Articles

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Latest Articles

  • Pregenerated Characters Ready for Quick 5e D&D (2024)November 1, 2025
    Pregenerated character sheets are a fantastic tool to run quick and smooth games of 5th Edition D&D 2024. No long character creation, no rulebook flipping, no analysis paralysis over whether a halfling monk is viable. The following pregenerated characters do exactly that: quick starts, smooth onboarding, and immediate playing. Download the Character Sheets here! Principles …

    Read On »

  • Epic Mind Flayer Boss Battle: Design and TacticsOctober 25, 2025
    Few monsters strike fear in players the way a mind flayer does. Iconic, otherworldly, and familiar to many players after Baldur’s Gate 3, an illithid makes the perfect boss to close out the Trebaz Sinara arc. By level 5, the crew has earned the right to face a true nightmare. Here’s how to run a …

    Read On »

  • Eberron’s Treasure Island: Survival Adventuring on Trebaz SinaraOctober 18, 2025
    ➡️ Go to the next article in the series! Every great seafaring story needs a legendary island, and in Eberron, that island is Trebaz Sinara. Said to have been the home of pirate queen Lhazaar herself, the island has been lost to the seas for more than five centuries. Sailors dedicate their lives to finding …

    Read On »

  • Regalport Job Board: Earning Renown in the Lhazaar PrincipalitiesOctober 11, 2025
    ➡️ Go to the next article in the series! The Lhazaar Principalities campaign begins small: a crew with no name, no flag, and no reputation. Tier 1 of the campaign is all about building that reputation, forging alliances, and learning who can be trusted in Regalport. The structure that holds this early arc together is …

    Read On »

  • Adrift in Lhazaar: A Level 1-20 Epic Campaign OutlineOctober 4, 2025
    ➡️ Go to the next article in the series! When we run a level 1–20 campaign, it’s easy to lose sight of the long arc. That’s when a clear outline from the start can help—something flexible enough to adapt to the table, but strong enough to hold the weight of twenty levels of play. Here’s …

    Read On »

  • Session Zero for a Nautical Eberron CampaignSeptember 27, 2025
    ➡️ Go to the next article in the series! Session Zero is where our Lhazaar Principalities campaign truly begins. Before the first adventure, we lay the foundation for tone, characters, and crew identity. In my experience, a strong Session Zero makes the difference between a campaign that drifts and one that runs smoothly. Here’s how …

    Read On »

...browse all articles...

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

  • Privacy Policy
  • Impressum
  • Cookie Policy
  • Marius’s House Rules
© 2026 Illusory Script.
✕
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe