Illusory Script

Inform, improve, and inspire your game.

  • Archive
  • Publications
  • Contact
  • About
  • Subscribe

Two More Ways to Roleplay NPCs

by Marius on November 25, 2023
Art from the 2014 Dungeon Master's Guide by Wizards of the Coast

Beyond NPC voices and mannerisms

In another article, I wrote about how I use NPC voices and mannerisms to make an NPC come to life at the table. However, this method is not the only way to quickly and easily roleplay an NPC. Two other methods which do not rely on extensive acting lessons are easy to use at the table!

Describe rather than play

If we’re not comfortable “getting into character” for an NPC, we can simply describe how they act. Use the voices and mannerisms from the previous article to narrate to your players how the NPC acts, without having to actually act out these mannerisms. Add the description of another gimmick, to give more details to the NPC. D&D is a game of the imagination. We can let players imagine the way an NPC sounds and acts without having to do it ourselves.

Reskin an existing character from fiction

Mike Shea from slyflourish.com recommends simply picking a character from fiction and using them as a template to roleplay an NPC. The ogre chieftain could be a know-it-all like Hermoine Granger. Or the princess acts like Joffrey Baratheon from Game of Thrones. Notice that switching the gender of the character we are reskinning immediately creates a more unique NPC.

Many ways to roleplay NPCs

We can use gimmicks, or roleplay NPCs with voices and mannerisms. We can describe how NPCs act in third person, or reskin existing characters from fiction. I use all of these methods when they seem appropriate. For an NPC who might never appear again, I might simply go with the first vocal characteristic that comes to mind. If I think an NPC might take on a bigger role, I will make sure to write down a voice and a physical mannerism for them. All of these methods are tools for us to use. And we pick and choose depending on our own DM style, the needs of the game, and the status of the NPC.

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

... and receive the Illusory Script Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Related Articles

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Latest Articles

  • Starting Strong: The 45-Minute Session Zero AdventureJune 15, 2025
    Concluding Session Zero with an Adventure Session Zero is where we lay the foundation for a great campaign. We build characters, tie them to the world and each other, and set expectations for the game ahead. But once the character sheets are filled out, there’s one more step that can set the tone and send …

    Read On »

  • The Devil You All Know: Collaborative RPG Villain CreationMay 31, 2025
    Build the Villain Together We GMs often arrive at session zero of our RPG with a clear idea of who the villain is. Maybe we even have their stat block ready to go, name and all. But what if we didn’t? What if, instead, we built our main RPG villains with the players, using their …

    Read On »

  • Roleplaying in D&D CombatMay 24, 2025
    Balancing Roleplaying in Combat Combat can be one of the most memorable parts of a session—but not just because of the dice rolls or tactical maneuvers. Some of our favorite combat scenes come alive because of the roleplaying woven into them. But how do we strike that balance? How do we include character moments without …

    Read On »

  • Creating NPCs Based On PCsMay 17, 2025
    One of the core principles we can return to again and again as DMs is this: Build the world around the player characters. In today’s article, let’s apply that principle to one of the most important elements of our games: Creating NPCs (non-player characters) based on the PCs (player characters). Why Build Around the PCs? …

    Read On »

  • The After-Credit Scene in D&DMay 10, 2025
    The Only Worthwhile Cutscene Cutscenes are for video games. In D&D, they almost always get in the way. With one exception: the after-credit scene. When we narrate a scene in which the characters are not present, we’re putting story over play. We’re turning our players into an audience instead of participants. If players can’t act in …

    Read On »

  • D&D 2024 Player’s Handbook ChangesApril 26, 2025
    The D&D 2024 revision of the Dungeons & Dragons Player’s Handbook brings a host of small mechanical changes to the game. If you’re a Dungeon Master already familiar with the 2014 ruleset, here’s a focused guide to what has changed—and how it might impact the way we run our tables. Rather than being a full …

    Read On »

...browse all articles...

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

  • Privacy Policy
  • Impressum
  • Cookie Policy
  • Marius’s House Rules
© 2025 Illusory Script.
✕
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe