Illusory Script

Inform, improve, and inspire your game.

  • Archive
  • Publications
  • Contact
  • About
  • Subscribe

Running NPCs: Character Sheets, Statblocks, No Stats?

by Marius on June 8, 2024
Art generated for the article by DALL-E

Ask not what your NPC can do for you. Ask what your NPC can do for the party.

John F. Kennedy – 35th Dungeon Master of the United States

NPCs without character sheets

NPCs can be a trap. Especially if you are a forever-DM, NPCs can seem like an opportunity to play a fully fledged character. Creating character concepts and turning these into character sheets with lots of fun abilities is a big part of D&D. But it is rarely a good idea to build NPCs using normal PC character sheets.

PCs often have a lot of abilities to use in many different situations. For players this is great, but if we run an NPC with such an arsenal of options, it can slow down play. In the worst case, our NPC could steal the spotlight from the player characters. That’s unnecessary. As DMs we are already in the spotlight for significant portions of the game. Keep the “Non” in Non-Player Character.

Instead, we can default to one of the many NPC stat blocks out there, and use the re-skinning techniques of the multi-purpose ogre to make them unique and flavorful.

NPCs without statblocks

Often, an NPC doesn’t need any statblocks at all. Not every shopkeeper, traveling minstrel, or city guard needs to have a statblock. We can adjudicate interactions between player characters and NPCs with D&D’s core mechanic: Players make checks against DCs that are appropriate to the NPC and the situation.

Sometimes, even a powerful NPC doesn’t need statblocks. Prof. Dumbledore doesn’t need a stat block, he can basically do whatever he wants, even if it breaks the rules. (He can teleport in and out of Hogwarts for example.)

Sometimes, the absence of a stat block lets us portray powerful NPCs that have many tricks up their sleeve. When the situation and the NPC call for it, we can shroud an NPC in mystery and keep the players guessing as to the limit of their powers.

The “non” in non-player character

Portraying NPCs is one of my favorite parts of running games. But these NPCs are not my characters in the sense that a player character is a player’s character. For starters, we DMs get to play an arsenal of NPCs, likely multiple in each session. To run these non-player characters, however, I don’t spend a lot of time thinking about stats, and instead focus on motivation, roleplaying, and gimmicks.

NPC statblock resources

  • NPC Villain Bundle by IllusoryScript. Cinematic NPCs built to represent character class archetypes.
  • Open5e. Free basic NPCs.
  • My favorite monster books. Different sources for different needs.

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

... and receive the Illusory Script Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Related Articles

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Latest Articles

  • Starting Strong: The 45-Minute Session Zero AdventureJune 15, 2025
    Concluding Session Zero with an Adventure Session Zero is where we lay the foundation for a great campaign. We build characters, tie them to the world and each other, and set expectations for the game ahead. But once the character sheets are filled out, there’s one more step that can set the tone and send …

    Read On »

  • The Devil You All Know: Collaborative RPG Villain CreationMay 31, 2025
    Build the Villain Together We GMs often arrive at session zero of our RPG with a clear idea of who the villain is. Maybe we even have their stat block ready to go, name and all. But what if we didn’t? What if, instead, we built our main RPG villains with the players, using their …

    Read On »

  • Roleplaying in D&D CombatMay 24, 2025
    Balancing Roleplaying in Combat Combat can be one of the most memorable parts of a session—but not just because of the dice rolls or tactical maneuvers. Some of our favorite combat scenes come alive because of the roleplaying woven into them. But how do we strike that balance? How do we include character moments without …

    Read On »

  • Creating NPCs Based On PCsMay 17, 2025
    One of the core principles we can return to again and again as DMs is this: Build the world around the player characters. In today’s article, let’s apply that principle to one of the most important elements of our games: Creating NPCs (non-player characters) based on the PCs (player characters). Why Build Around the PCs? …

    Read On »

  • The After-Credit Scene in D&DMay 10, 2025
    The Only Worthwhile Cutscene Cutscenes are for video games. In D&D, they almost always get in the way. With one exception: the after-credit scene. When we narrate a scene in which the characters are not present, we’re putting story over play. We’re turning our players into an audience instead of participants. If players can’t act in …

    Read On »

  • D&D 2024 Player’s Handbook ChangesApril 26, 2025
    The D&D 2024 revision of the Dungeons & Dragons Player’s Handbook brings a host of small mechanical changes to the game. If you’re a Dungeon Master already familiar with the 2014 ruleset, here’s a focused guide to what has changed—and how it might impact the way we run our tables. Rather than being a full …

    Read On »

...browse all articles...

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

  • Privacy Policy
  • Impressum
  • Cookie Policy
  • Marius’s House Rules
© 2025 Illusory Script.
✕
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe