Illusory Script

Inform, improve, and inspire your game.

  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe

Creating NPCs Based On PCs

by Marius on May 17, 2025
Art generated by DALL-E

One of the core principles we can return to again and again as DMs is this: Build the world around the player characters. In today’s article, let’s apply that principle to one of the most important elements of our games: Creating NPCs (non-player characters) based on the PCs (player characters).

Why Build Around the PCs?

When we build the world around our player characters, we give players something to latch on to in their roleplaying. Something that says: this story is about you. That can apply to locations, quests, factions—but it’s especially useful with NPCs.

Think of it like this: player characters are the protagonists of the story. Any NPC of the story is really only a side character who is there to accentuate the main characters—the PCs. In Mike Shea’s The Lazy Dungeon Master, the very first step is to review the characters for that exact reason. By keeping the characters in the front of our minds, we craft a story with them at the center.

Distorted Mirrors

One of the best techniques for building an NPC around a PC is this: create a distorted mirror of a player character. We can take some defining aspect of the player character and twist it for the NPC.

The NPC can match any of the player character’s aspects, like:

  • Species
  • Class
  • Background
  • Subclass
  • Faith or belief system
  • Hometown or homeland
  • …

Then, we reflect that aspect differently—even opposingly—in the NPC. Here are some ways to flip the mirror in the NPC we create:

  • A fellow cleric of the same god who believes their deity has forsaken them.
  • A fellow gnome who believes their kind are inferior, and aspires to become a “greater” species.
  • A fellow rogue who sees parties with mixed classes as a weakness—each class should stick to their own guild.
  • A fellow bard who hates the hometown they share with the PC and spreads nasty rumors about it.
  • A rival who married the PC’s old flame after the PC left on their adventuring life.
  • A successful merchant who got rich in the business the PC walked away from.
  • A fellow ranger from the same region, same subclass even—but who uses their skills in the service of an empire the PC despises.
  • A fellow fighter who turned to worship a god, and thinks warriors without a divine purpose are a disgrace.

When the player character meets their “distorted mirror” in an NPC, there’s a built-in roleplaying hook. The player has a natural reason to respond to the NPC in a dramatic way.

Final Thought: Building Everything Around the PCs

This principle—build the world around the PCs—doesn’t stop at NPCs. We can use it for:

  • Adventure hooks that tie into backstories
  • Locations with ties to their heritage
  • Custom magic items that echo their personal goals
  • Monsters that challenge their ideals, not just their hit points

So next time you’re prepping the game, look at your party and ask: How can I make an NPC be a (distorted) reflection of a player character?

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

... and receive the Illusory Script Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Related Articles

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Latest Articles

  • Creating NPCs Based On PCsMay 17, 2025
    One of the core principles we can return to again and again as DMs is this: Build the world around the player characters. In today’s article, let’s apply that principle to one of the most important elements of our games: Creating NPCs (non-player characters) based on the PCs (player characters). Why Build Around the PCs? …

    Read On »

  • The After-Credit Scene in D&DMay 10, 2025
    The Only Worthwhile Cutscene Cutscenes are for video games. In D&D, they almost always get in the way. With one exception: the after-credit scene. When we narrate a scene in which the characters are not present, we’re putting story over play. We’re turning our players into an audience instead of participants. If players can’t act in …

    Read On »

  • D&D 2024 Player’s Handbook ChangesApril 26, 2025
    The D&D 2024 revision of the Dungeons & Dragons Player’s Handbook brings a host of small mechanical changes to the game. If you’re a Dungeon Master already familiar with the 2014 ruleset, here’s a focused guide to what has changed—and how it might impact the way we run our tables. Rather than being a full …

    Read On »

  • Make a City Come to Life in Any RPGApril 19, 2025
    Preparing Urban Chaos for the Table A city can breathe fresh life into any fantasy RPG. They’re where intrigues are born, gold changes hands, and alliances get sealed or shattered over a drink. But when we GMs need to prepare one, especially for just a session or two, cities can feel like an overwhelming tangle …

    Read On »

  • Tracking Damage to Monster GroupsApril 5, 2025
    Hit Points Are a Lie (and That’s Okay) In a previous article about the Encounter Damage Tally, we explored a clever way for tracking monster damage: rather than counting down hit points for each individual monster, we tally up the total damage dealt in the encounter. When the tally reaches a monster’s average HP, we …

    Read On »

  • 10 One-Shot Outlines for Your Next Game NightMarch 29, 2025
    Running effective D&D one-shots can feel daunting – we DMs must deliver a complete adventure within a tight timeframe. With only three hours to play, clarity and structure are essential. And that’s where the following one-shot outlines come in. In my experience, in three hours we can realistically run three distinct scenes. Plus a mini …

    Read On »

...browse all articles...

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

  • Privacy Policy
  • Impressum
  • Marius’s House Rules
© 2025 Illusory Script.
✕
  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe