Illusory Script

Inform, improve, and inspire your game.

  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe

Obstacles Without Solutions in D&D

by Marius on May 20, 2023
Art created by DALL-E AI using the prompt, "four adventurers looking up towards an incredibly high wall, digital art"

We can trust our players to find solutions to in-game problems. Therefore, we don’t have worry about the solutions too much. When preparing for our RPG game, we can focus on creating situations, obstacles, and complications for the characters to overcome. And that’s even if we have no idea how they’re going to overcome them.

There are two reasons why we prepare problems and not solutions. First, players are unpredictable. The things that players come up with will surprise us even if we spend a lot of time thinking about possible solutions to a situation. The open nature of our D&D game makes it so that the paths which players can take are so varied that it becomes nearly impossible to predict which one they’ll take.

Secondly, when we think about the players’ solutions too much, we narrow our own expectations about the game. However, our DM minds should stay as flexible as possible. When we expect certain outcomes we’re less likely to embrace the unorthodox solutions the players come up with. We’re more likely to railroad the players into pursuing the solutions we thought of.

The situations, obstacles, and complications we think of can appear very difficult—even impossible to overcome. But we can trust the players to find their way through the situation nonetheless. As a group, they’ll often find unique approaches. A situation-based DM mindset, which doesn’t plan solutions, is open to the players’ strangest ideas. Know your situation, or problem, well, and then be ready to roll with what the players come up with. During the game, we work with the players to run their attempted solutions.

It boils down to this. During game preparation, we think through the situations and problems the characters might face, but not the solutions. Then, we keep an open mind towards the unorthodox approaches the players come up with. Lastly, we use the rules of the game to let players attempt their own solutions.

Related Illusory Script Articles

  • Being a Fan of the Characters in D&D
  • Useful Variant Ability Checks
  • Schedule Before Content

Did you enjoy the article? Then never miss an article by subscribing to our newsletter!

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

... and receive the Illusory Script Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Related Articles

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Latest Articles

  • Creating NPCs Based On PCsMay 17, 2025
    One of the core principles we can return to again and again as DMs is this: Build the world around the player characters. In today’s article, let’s apply that principle to one of the most important elements of our games: Creating NPCs (non-player characters) based on the PCs (player characters). Why Build Around the PCs? …

    Read On »

  • The After-Credit Scene in D&DMay 10, 2025
    The Only Worthwhile Cutscene Cutscenes are for video games. In D&D, they almost always get in the way. With one exception: the after-credit scene. When we narrate a scene in which the characters are not present, we’re putting story over play. We’re turning our players into an audience instead of participants. If players can’t act in …

    Read On »

  • D&D 2024 Player’s Handbook ChangesApril 26, 2025
    The D&D 2024 revision of the Dungeons & Dragons Player’s Handbook brings a host of small mechanical changes to the game. If you’re a Dungeon Master already familiar with the 2014 ruleset, here’s a focused guide to what has changed—and how it might impact the way we run our tables. Rather than being a full …

    Read On »

  • Make a City Come to Life in Any RPGApril 19, 2025
    Preparing Urban Chaos for the Table A city can breathe fresh life into any fantasy RPG. They’re where intrigues are born, gold changes hands, and alliances get sealed or shattered over a drink. But when we GMs need to prepare one, especially for just a session or two, cities can feel like an overwhelming tangle …

    Read On »

  • Tracking Damage to Monster GroupsApril 5, 2025
    Hit Points Are a Lie (and That’s Okay) In a previous article about the Encounter Damage Tally, we explored a clever way for tracking monster damage: rather than counting down hit points for each individual monster, we tally up the total damage dealt in the encounter. When the tally reaches a monster’s average HP, we …

    Read On »

  • 10 One-Shot Outlines for Your Next Game NightMarch 29, 2025
    Running effective D&D one-shots can feel daunting – we DMs must deliver a complete adventure within a tight timeframe. With only three hours to play, clarity and structure are essential. And that’s where the following one-shot outlines come in. In my experience, in three hours we can realistically run three distinct scenes. Plus a mini …

    Read On »

...browse all articles...

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

  • Privacy Policy
  • Impressum
  • Marius’s House Rules
© 2025 Illusory Script.
✕
  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe