Illusory Script

Inform, improve, and inspire your game.

  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe

Every D&D Session Is a One-Shot

by Marius on October 26, 2024
Art generated by DALL-E

As Dungeon Masters, we think of one-shots as isolated games with a beginning, middle, and end—a complete story packed into a single session. But what if we approach every session with this mindset? Even in epic campaigns, adopting a ‘one-shot mindset’ can lead to more engaging, satisfying gameplay—each session a self-contained adventure that prioritizes the experience during the session over the broader campaign.

Why think of every session as a one-shot?

A one-shot mindset aims to make each session feel like a full, coherent story. When we think of every session as a one-shot, we focus on delivering a complete arc in each session. In this way, sessions become more than just stepping stones toward a distant campaign climax; they are rewarding, engaging experiences in themselves, full of dramatic beats, tensions, and resolutions that land each time we get together to play. It’s like watching an episode of a great Netflix series where each episode has its own story, even while contributing to a larger narrative arc.

How to run a session with the one-shot mindset

Adopting a one-shot mindset involves structuring each session with a strong beginning, middle, and end. Here’s one way how to put it into practice:

  1. The Beginning – Whether it’s a dramatic scene, a call to action, or an in-media-res opening, a strong start grabs players’ attention and sets the stakes for the session.
  2. The Middle – Think of ‘upward and downward beats’, where tension rises and falls. There are moments where the characters succeed, and moments where they are set back. These ‘beats’ help maintain the pacing and give players a sense of progression within the session.
  3. The End – Keeping an eye on the clock, we can aim for a satisfying wrap-up or cliffhanger. Even if you don’t resolve every thread, try to end on a scene or reveal that gives the session a sense of closure, signaling to players that they have achieved something (or that something big is yet to come).

(Johnn Four’s 5 Room Dungeon is a different take on this structure based on the five acts of classical narratives).

Different mindsets: One-Shot vs. Procedural vs. Epic Campaign

The mindset we adopt as a DM regarding individual sessions, will change the D&D experience significantly. A procedural mindset might lead to open-ended sessions where events unfold naturally, led by player agency and random encounters, for example in a hex crawl. Here, the DM takes a more neutral, hands-off approach, prioritizing exploration and unpredictability over tight dramatic arcs.

An epic campaign mindset, on the other hand, emphasizes long-term plot arcs and world-building, with each session serving as a chapter within a much grander story. With epic campaigns, the DM focuses on story beats that may take several sessions to reach a conclusion, not necessarily leading to self-contained adventures within a session.

Why the one-shot mindset works for me

Personally, I find that the one-shot mindset creates more engaging sessions, especially with players who prefer tight, narrative-driven games. For my groups, this approach leads to better focus, likely because we’re all accustomed to serialized storytelling formats. As a player, I also feel more engaged, when the DM has a one-shot mindset, perhaps because each session’s arc feels complete, and I get a sense of accomplishment in each session.

Choosing the right mindset for you

Reflect on the mindset with which you approach your sessions. Are you leaning toward an epic, overarching campaign focus? Do you let player agency and randomness dictate the game’s flow without aiming for a session-specific arc? Or do you structure each session as a one-shot for a more contained story?

No mindset is universally better—each can create great games. However, understanding which type of mindset resonates with you, your group, and your specific campaign’s tone can help you run better sessions.

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

... and receive the Illusory Script Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Related Articles

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Latest Articles

  • The After-Credit Scene in D&DMay 10, 2025
    The Only Worthwhile Cutscene Cutscenes are for video games. In D&D, they almost always get in the way. With one exception: the after-credit scene. When we narrate a scene in which the characters are not present, we’re putting story over play. We’re turning our players into an audience instead of participants. If players can’t act in …

    Read On »

  • D&D 2024 Player’s Handbook ChangesApril 26, 2025
    The D&D 2024 revision of the Dungeons & Dragons Player’s Handbook brings a host of small mechanical changes to the game. If you’re a Dungeon Master already familiar with the 2014 ruleset, here’s a focused guide to what has changed—and how it might impact the way we run our tables. Rather than being a full …

    Read On »

  • Make a City Come to Life in Any RPGApril 19, 2025
    Preparing Urban Chaos for the Table A city can breathe fresh life into any fantasy RPG. They’re where intrigues are born, gold changes hands, and alliances get sealed or shattered over a drink. But when we GMs need to prepare one, especially for just a session or two, cities can feel like an overwhelming tangle …

    Read On »

  • Tracking Damage to Monster GroupsApril 5, 2025
    Hit Points Are a Lie (and That’s Okay) In a previous article about the Encounter Damage Tally, we explored a clever way for tracking monster damage: rather than counting down hit points for each individual monster, we tally up the total damage dealt in the encounter. When the tally reaches a monster’s average HP, we …

    Read On »

  • 10 One-Shot Outlines for Your Next Game NightMarch 29, 2025
    Running effective D&D one-shots can feel daunting – we DMs must deliver a complete adventure within a tight timeframe. With only three hours to play, clarity and structure are essential. And that’s where the following one-shot outlines come in. In my experience, in three hours we can realistically run three distinct scenes. Plus a mini …

    Read On »

  • Custom Backgrounds for Campaign Buy-In (D&D 5e 2024)March 22, 2025
    Custom Backgrounds for Campaign Buy-In Session Zero our chance to tie characters to the campaign’s world from the start—and one of the strongest tools we have is often overlooked: custom backgrounds. Used well, custom backgrounds act as anchor points. They ground characters in the setting, hint at future plot threads, and give players a starting …

    Read On »

...browse all articles...

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

  • Privacy Policy
  • Impressum
  • Marius’s House Rules
© 2025 Illusory Script.
✕
  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe