Open milestone leveling
Usually in D&D campaigns, the exact moment when characters will level up often remains a mystery to the players. This uncertainty can create an awkward dynamic, with players frequently asking, “Do we level up now?” Sometimes after every session. But what if we flipped the script? By making the milestones of milestone leveling open and transparent, we can empower players to take control of their character progression and the campaign’s story.
Let players take charge of character advancement
When players know exactly what they need to do to level up, it can fundamentally change their approach to the game. Instead of passively waiting for the DM to announce that they’ve gained a level, they can strategize and make decisions that align with their goals. Simply knowing which milestone will let them level up, makes a big difference. Nothing has really changed, but to the players it can feel like the control over character advancement no longer lies solely with the DM.
Players advancing the story
Open milestones do more than just clarify progression—they actively encourage players to drive the narrative toward those milestones. When players understand what needs to happen for them to advance, they become our collaborators in storytelling. They’re encouraged to push the plot forward, tackle key challenges, and engage with the game world in a goal-oriented manner.
With transparent milestones, players control the pace of their characters’ progression. Knowing the path to the next level allows them to decide how fast or slow they want to get there. They can choose to take on additional side quests, and linger in scenes. Or they can focus directly on the next milestone, ignoring distractions. The choice is in the players hands, and with open milestones, they know the impact of their decisions on character advancement.
Player-created milestones
This approach works seamlessly whether we’re running a published adventure or a homebrew campaign. If we’re using a published adventure, we can make the milestones from that adventure clear to the players. Alternatively, we can pick up on the players’ own goals and desires, and announce milestones tied to these goals. (As suggested by Matt Colville in his video on rewards.) For example, a character who seeks revenge against a nemesis might level up upon defeating that foe, or a group might gain a level after forming an alliance with a faction they’re interested in.
Beyond leveling
This principle doesn’t have to be limited to leveling. We can apply it to other rewards, such as acquiring magic items, gaining a new feat, or even story rewards such as gaining renown or acquiring a home base. By making these rewards transparent, we empower players, giving them clear goals to work toward and enhancing their sense of ownership over the story.
Collaborative character advancement
Open milestones transform the leveling process from a DM-controlled event into a collaborative journey. By giving players a clear understanding of how and when they will progress, we invite them to become our collaborators in creating the narrative.