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How To Start and Run a Public D&D Game

by Marius on September 21, 2024
Art generated by DALL-E

Running a public D&D game is an excellent way to meet new people, improve our DM skills, and build a consistent, weekly game. Whether we’re new to DMing or looking to expand our horizons, hosting a game in a public setting offers an exciting opportunity to grow as a DM while creating a welcoming space for our local community. The process might seem daunting at first, but with a clear plan and a bit of preparation, a public D&D game can be an extremely rewarding experience.

Here’s a step-by-step guide to get started:

1. Just Do It!

The most important step is starting. It might feel intimidating at first, but running D&D for strangers is one of the most effective ways to refine our skills, as every player brings a unique playstyle and fresh ideas. A public game will challenge us and help us improve our DMing skills, especially when it comes to running a more adaptable game.

2. Find a Location

A good public venue is crucial for drawing in players and keeping the game consistent. Libraries are a fantastic option because they often host community events and appreciate the attention a D&D game can bring. Many libraries will offer rooms for free. Alternatively, local gaming stores might have a dedicated space for tabletop games, and they can help promote the game through their customer base.

3. Set a Starting Date

We should pick a date even before we have everything fully planned out. Without a set deadline, it’s easy to push things into the future indefinitely. Choosing a date around two weeks away is ideal—it gives us enough time to gather players and prepare the basics without overcomplicating things. Mark it on the calendar and commit to that time frame.

4. Advertise the Game

Once we have a date and location, it’s time to get the word out. A simple flyer works wonders; it doesn’t need to be fancy, just clear. Include the game details, location, time, and a way for interested players to contact you—whether it’s through email, social media, or a QR code. We can leave these flyers at libraries, game stores, or even local cafes. An online post in local gaming groups or forums can also help gather players quickly.

5. Pick an Adventure

Choosing the right adventure is key. A short, low-level adventure is ideal for public games, as it allows new players to jump in without feeling overwhelmed. Ruins of the Grendleroot by SlyFlourish is an excellent choice. It provides a classic D&D experience packed with ways for players to shape the story. The campaign even comes with pregenerated characters, which can speed up the session zero, and help new players get into the game.

6. Run a Session Zero

Once we have a list of players, it’s time to get started! A session zero helps us and our players set expectations, get comfortable, and ensure everyone’s on the same page. During this session, we can introduce the adventure, go over any house rules, and explain key game concepts to new players. Pregenerated characters can help immensely, especially players who are new to D&D—sites like D&D Beyond offer plenty of options, and Grendleroot includes them, saving us valuable prep time.

7. Be Consistent

Public games tend to have fluctuating player attendance, but our consistency is key. As long as we keep showing up every week, players will feel more confident about joining and sticking with the game. New players will trickle in over time, and it’s important to let them join when an opening comes up, even mid-campaign. A flexible approach keeps the game fresh and accessible, building a strong community over time.

Final Tip: Don’t Overthink It

Running public D&D games has given me a lot: new friendships, a regular game, and the freedom to experiment with new RPG ideas. The key is to dive in and enjoy the ride—every session is a learning experience, and the benefits far outweigh any initial nerves you might feel.

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