Illusory Script

Inform, improve, and inspire your game.

  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe

The Pressure Meter of Our D&D Game

by Marius on October 25, 2021

Welcome to Illusory Script, our D&D blog created to provide D&D dungeon masters with advice to inform, improve and inspire their games. Never miss an article by subscribing to our newsletter!

Keeping an eye on the pressure meter in D&D

Dungeons & Dragons can be stressful. As DMs we strive to create the most fun and engaging experience possible for us and the players. As players, we want to create and play characters that are the centerpiece of fantastic stories. The expectations that come with these ambitions can create enough pressure to take away from our enjoyment of our D&D game. That is why all of us, DMs and players alike, need to keep an eye on the pressure meter in our game. We need to check in with ourselves and our group, to make sure the stress of high expectations isn’t diminishing our fun.

The “Mercer Effect” for D&D Dungeon Masters

For DMs our pressure meter can go up because of the so-called “Mercer effect.” Many of us watch Critical Role or other streamed D&D games. In these games, highly skilled DMs create awesome campaigns filled with intrigue, plot twists, and emotional roleplaying. This can lead to stress for us as DMs, not just because we want our game to be as awe-inspiring as Critical Role. It also creates pressure because of expected expectations. We expect that our players expect to play in a game that feels like Critical Role. Hence, we put even more pressure on ourselves to meet those expected expectations, whether they exist or not.

In a media environment in which streamed D&D content is becoming ever more visible, and elaborate, we need to keep an especially keen eye on our pressure meter as a DM, as it rises in tandem with the success of shows like Critical Role.

The “Bailey Effect” for D&D players

As players our pressure meter can rise because of an effect similar to the “Mercer effect” — let’s call it the “Bailey effect,” named after voice actress Laura Bailey. We watch players like Laura Bailey on Critical Role create incredibly memorable, complex, and relatable characters. Naturally, we measure our own D&D characters against these creations. This immediately increases the pressure for us as D&D players.

This “Bailey Effect” also creates a feedback loop. A player explicitly or implicitly brings their high expectations into the group. In short order, other players feel compelled to measure their character creations against the highest of standards. And now, we as the DM feel pressure to create a game that matches the intensity of our players’ ambitions for their characters.

Talking about the pressure associated with our D&D game

The premier answer for any social problem that arises in our game is communication. We can regularly check in with our group to make sure no one feels overwhelmed by pressure and high expectations. During a session zero, we can explicitly set expectations for a campaign. We should emphasize the scope of our home game. We’re busy people getting together to play a game we love. When the pressure gets so high that we fret our next D&D session, we need to take a step back, and relax. As a group, periodically reinforce the purpose of playing: we’re playing to have fun.

Finding the right balance between effort and fun

For most groups, we’re not going to eliminate all pressure from our D&D game. As a DM, pre-game nervousness is ubiquitous. As players, the first moment of roleplaying in each session can be terrifying. What’s important is to find the right balance between creating a memorable D&D experience and managing our pressure meter. We want to tell fantastic stories that move us with our characters at the center of it all. But we don’t want to feel like we can’t live up to our own expectations (and our expected expectations). Finding the right balance between these two poles requires careful calibration of our collective pressure meters.

Both as individual players and DMs, and as a gaming group, this calibration is an ongoing effort. And it is the reason why we need to keep a careful eye on our pressure meter.

Related Illusory Script Articles

  • D&D Pre-Game Routines and the Strong Start
  • The Awesome Experience of Playing D&D with Friends
  • Not Everything in D&D Needs a Mechanic

Links & Resources

  • Andrew Girdwood: “What is the Matt Mercer effect?” – https://www.geeknative.com/68009/what-is-the-matt-mercer-effect/#:~:text=The%20Mercer%20effect%20describes%20the,be%20similar%20to%20Critical%20Role.&text=The%20Mercer%20Effect%20is%20inherently,acknowledges%20their%20skill%20and%20charisma
  • Mike Shea: “Paths for DM Expertise” – https://slyflourish.com/path_for_dm_expertise.html

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

... and receive the Illusory Script Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Related Articles

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

Latest Articles

  • D&D 2024 Player’s Handbook ChangesApril 26, 2025
    The D&D 2024 revision of the Dungeons & Dragons Player’s Handbook brings a host of small mechanical changes to the game. If you’re a Dungeon Master already familiar with the 2014 ruleset, here’s a focused guide to what has changed—and how it might impact the way we run our tables. Rather than being a full …

    Read On »

  • Make a City Come to Life in Any RPGApril 19, 2025
    Preparing Urban Chaos for the Table A city can breathe fresh life into any fantasy RPG. They’re where intrigues are born, gold changes hands, and alliances get sealed or shattered over a drink. But when we GMs need to prepare one, especially for just a session or two, cities can feel like an overwhelming tangle …

    Read On »

  • Tracking Damage to Monster GroupsApril 5, 2025
    Hit Points Are a Lie (and That’s Okay) In a previous article about the Encounter Damage Tally, we explored a clever way for tracking monster damage: rather than counting down hit points for each individual monster, we tally up the total damage dealt in the encounter. When the tally reaches a monster’s average HP, we …

    Read On »

  • 10 One-Shot Outlines for Your Next Game NightMarch 29, 2025
    Running effective D&D one-shots can feel daunting – we DMs must deliver a complete adventure within a tight timeframe. With only three hours to play, clarity and structure are essential. And that’s where the following one-shot outlines come in. In my experience, in three hours we can realistically run three distinct scenes. Plus a mini …

    Read On »

  • Custom Backgrounds for Campaign Buy-In (D&D 5e 2024)March 22, 2025
    Custom Backgrounds for Campaign Buy-In Session Zero our chance to tie characters to the campaign’s world from the start—and one of the strongest tools we have is often overlooked: custom backgrounds. Used well, custom backgrounds act as anchor points. They ground characters in the setting, hint at future plot threads, and give players a starting …

    Read On »

  • NPC GeneratorMarch 15, 2025
    Sometimes you need a quick NPC. Someone for the characters to interact with in a scene. The NPC should have some unique features, a personality, and something to help the DM roleplay the NPC. That’s what the Illusory Script NPC Generator is about. We have written previously about NPCs, and this generator is built on …

    Read On »

...browse all articles...

Subscribe!

🦹🏼‍♀️ Never miss an article 🪄

...and receive the IllusoryScript Ritual Generator!

We don’t spam! Read our privacy policy for more info.

Check your inbox or spam folder to confirm your subscription.

  • Privacy Policy
  • Impressum
  • Marius’s House Rules
© 2025 Illusory Script.
✕
  • Home
  • Archive
  • Publications
  • Contact
  • About
  • Subscribe